UBodyStateBoneComponent

Scene Component which syncs to a desired BodyStateBone

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Inheritance Hierarchy

References

Module

BodyState

Header

/Engine/Plugins/Runtime/LeapMotion/Source/BodyState/Public/BodyStateBoneComponent.h

Include

#include "BodyStateBoneComponent.h"

Syntax

UCLASS(ClassGroup="BodyState", Meta=(BlueprintSpawnableComponent))
class UBodyStateBoneComponent : public USceneComponent

Remarks

Scene Component which syncs to a desired BodyStateBone

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

EBodyStateBasic...

 

BoneToFollow

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

int32

 

SkeletonId

Constructors

Name Description

Public function

UBodyStateBoneComponent

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UActorComponent

Name Description

Protected function Virtual

void

 

InitializeComponent()

Initializes the component.

Protected function Virtual

void

 

UninitializeComponent()

Handle this component being Uninitialized.

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