bAttachEnd

Should we fix the end to something (using AttachEndTo and EndLocation), or leave it free.

Windows
MacOS
Linux

Syntax

UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Cable")
bool bAttachEnd

Remarks

Should we fix the end to something (using AttachEndTo and EndLocation), or leave it free. If false, AttachEndTo and EndLocation are just used for initial location of end of cable

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback