ChaosVehicles

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Classes

Name

Description

Public class UClass Abstract BlueprintType Config

AWheeledVehiclePawn

ChaosWheeledVehicle is the base wheeled vehicle pawn actor.

Public struct UStruct

FAnimNode_WheelController

Simple controller that replaces or adds to the translation/rotation of a single bone.

Public class

FChaosVehicleManager

#todo: We probably want this to be associated with a physics solver.

Public struct UStruct

FChaosWheelSetup

Public struct UStruct

FVehicleAerofoilConfig

Public struct UStruct

FVehicleAnimationInstanceProxy

Proxy override for this UAnimInstance-derived class

Public struct

FVehicleDebugParams

Public struct UStruct

FVehicleDifferentialConfig

Public struct UStruct

FVehicleEngineConfig

Public struct UStruct

FVehicleInputRateConfig

Public struct UStruct

FVehicleReplicatedState

Public struct UStruct

FVehicleStabilizeControlConfig

Public struct

FVehicleState

Commonly used state - evaluated once used wherever required

Public struct UStruct

FVehicleSteeringConfig

Public struct UStruct

FVehicleTargetRotationControlConfig

Public struct UStruct

FVehicleThrustConfig

Public struct UStruct

FVehicleTorqueControlConfig

Public struct UStruct

FVehicleTransmissionConfig

Public struct

FWheelAnimationData

Public struct

FWheeledVehicleDebugParams

Public struct

FWheelState

Commonly used Wheel state - evaluated once used wherever required for that frame

Public class

IChaosVehiclesPlugin

The public interface to this module

Public class UClass Abstract HideCategories

UChaosVehicleMovementComponent

Base component to handle the vehicle simulation for an actor.

Public class UClass Blueprintable, BlueprintType

UChaosVehicleWheel

Public class UClass ClassGroup, HideCategories, Meta

UChaosWheeledVehicleMovementComponent

Public class UClass Transient

UVehicleAnimationInstance

Enums

Name

Description

Public enum UEnum

EAxleType

Public enum

EDebugPages

There is too much information for one screen full of debug data, so sub-pages of information are available Advance through pages using p.Vehicles.NextDebugPage | p.Vehicles.PrevDebugPage which can be hooked up to the keyboard or a controller in blueprint using execCommand

Public enum UEnum

ESteeringType

Single angle : both wheels steer by the same amount AngleRatio : outer wheels on corner steer less than the inner ones by set ratio Ackermann : Ackermann steering principle is applied

Public enum UEnum

ESweepShape

Public enum UEnum

ESweepType

Public enum UEnum

EVehicleAerofoilType

Public enum UEnum

EVehicleDifferential

Public enum UEnum

EVehicleThrustType

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