FNamedCompMaterialParam

Windows
MacOS
Linux

References

Module

Composure

Header

/Engine/Plugins/Compositing/Composure/Source/Composure/Public/CompositingElements/CompositingMaterialPass.h

Include

#include "CompositingElements/CompositingMaterialPass.h"

Syntax

USTRUCT (BlueprintType )
struct FNamedCompMaterialParam

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta

FName

 

ParamName

Public variable UProperty Category, EditAnywhere

EParamType

 

ParamType

Constructors

Name Description

Public function

FNamedCompMaterialParam

(
    const FName InParamName
)

Public function

FNamedCompMaterialParam

(
    const TCHAR * InParamName
)

Operators

Name Description

Public function

 

operator FName()

Public function Const

bool

 

operator==

(
    const FNamedCompMaterialParam & Rhs
)

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback