UColorConverterOutputPass

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Composure

Header

/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementOutputs.h

Include

#include "CompositingElements/CompositingElementOutputs.h"

Syntax

UCLASS (NotEditInlineNew, HideDropDown, Abstract)
class UColorConverterOutputPass :
    public UCompositingElementOutput ,
    public ICompEditorImagePreviewInterface

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta instanced

UCompositingEle ...

 

ColorConverter

Protected variable UProperty Transient

TSubclassOf < UC ...

 

DefaultConverterClass

Protected variable UProperty Transient

UTexture *

 

PreviewResult

Functions

Name Description

Protected function

UTexture ...

 

ApplyColorTransform

(
    UTexture * RenderResult,
    UComposurePostProcessingPassProxy &...
)

Protected function

UTexture ...

 

ApplyColorTransform

(
    UTexture * RenderResult,
    UComposurePostProcessingPassProxy &...,
    FInheritedTargetPool & TargetPool
)

Protected function

UTexture ...

 

ApplyColorTransform

(
    UTexture * RenderResult,
    UComposurePostProcessingPassProxy &...,
    FIntPoint TargetResolution,
    ETextureRenderTargetFormat TargetFo...
)

Public function Virtual

void

 

OnDisabled_Implementation()

Public function Virtual

void

 

OnFrameBegin_Implementation

(
    bool bCameraCutThisFrame
)

Public function Virtual

void

 

Reset_Implementation()

Overridden from UObject

Name Description

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

Overridden from ICompEditorImagePreviewInterface

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback