UCompositingElementMaterialPass

[UCompositingElementMaterialPass](API\Plugins\Composure\CompositingElements\UCompositingElementMaterialPass)

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Inheritance Hierarchy

References

Module

Composure

Header

/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementTransforms.h

Include

#include "CompositingElements/CompositingElementTransforms.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Blueprintable, EditInlineNew)
class UCompositingElementMaterialPass : public UCompositingPostProcessPass

Remarks

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FCompositingMat ...

 

Material

Functions

Name Description

Protected function UFunction BlueprintImplementableEvent

void

 

ApplyMaterialParams

(
    UMaterialInstanceDynamic * MID
)

Public function UFunction BlueprintCallable, Category

void

 

SetMaterialInterface

(
    UMaterialInterface * NewMateria...
)

Set the material interface used by current material pass.

Public function UFunction BlueprintCallable, Category

bool

 

SetParameterMapping

(
    FName TextureParamName,
    FName ComposureLayerName
)

Set the parameter mappings between texture parameters and composure layers.

Overridden from UCompositingPostProcessPass

Name Description

Public function Virtual

UTexture ...

 

ApplyTransform_Implementation

(
    UTexture * Input,
    UComposurePostProcessingPassProxy &...,
    ACameraActor * TargetCamera
)

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