FilenameFormat

The format to use for the resulting filename.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="Compositing Pass",
          Meta=(DisplayAfter="PassName", EditCondition="bEnabled"))
FString FilenameFormat

Remarks

The format to use for the resulting filename. Extension will be added automatically. Any tokens of the form {token} will be replaced with the corresponding value: {frame} - The current frame number

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