UComposureLensBloomPass

Bloom only pass implemented on top of the in-engine bloom.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Composure

Header

/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureLensBloomPass.h

Include

#include "ComposureLensBloomPass.h"

Syntax

UCLASS(HideCategories=(Collision, Object, Physics, SceneComponent, Transform),
       ClassGroup="Composure", EditInlineNew, Meta=(BlueprintSpawnableComponent))
class UComposureLensBloomPass : public UComposurePostProcessPass

Remarks

Bloom only pass implemented on top of the in-engine bloom.

Variables

Name Description

Public variable UProperty Category, Interp BlueprintReadWrite

FLensBloomSetti...

 

Settings

Bloom settings.

Constructors

Name Description

Public function

UComposureLensBloomPass

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function UFunction BlueprintCallable, Category

void

 

BloomToRenderTarget()

Blurs the input into the output.

Public function UFunction BlueprintCallable, Category

void

 

SetTonemapperReplacingMaterial

(
    UMaterialInstanceDynamic* Mate...
)

Sets a custom tonemapper replacing material instance.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback