UControlRigComponent

A component that hosts an animation ControlRig, manages control components and marshals data between the two

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Inheritance Hierarchy

References

Module

ControlRig

Header

/Engine/Plugins/Experimental/ControlRig/Source/ControlRig/Public/ControlRigComponent.h

Include

#include "ControlRigComponent.h"

Syntax

UCLASS (Blueprintable, ClassGroup="Animation", Abstract, Meta=(BlueprintSpawnableComponent))
class UControlRigComponent : public UActorComponent

Remarks

A component that hosts an animation ControlRig, manages control components and marshals data between the two

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta instanced

UControlRig ...

 

ControlRig

The current root instance of our ControlRig

Public variable UProperty Category, Meta BlueprintAssignable

FControlRigSign ...

 

OnPostEvaluateDelegate

Event fired after this component's ControlRig is evaluated

Public variable UProperty Category, Meta BlueprintAssignable

FControlRigSign ...

 

OnPostInitializeDelegate

Event fired before this component's ControlRig is evaluated

Public variable UProperty Category, Meta BlueprintAssignable

FControlRigSign ...

 

OnPreEvaluateDelegate

Event fired before this component's ControlRig is evaluated

Public variable UProperty Category, Meta BlueprintAssignable

FControlRigSign ...

 

OnPreInitializeDelegate

Event fired before this component's ControlRig is initialized

Constructors

Name Description

Public function

UControlRigComponent

(
    const FObjectInitializer & ObjectIn...
)

Functions

Name Description

Public function Const UFunction BlueprintPure, Category, Meta

UControlRig ...

 

BP_GetControlRig()

Get the ControlRig hosted by this component

Public function Const

ControlRigTy...

 

GetControlRig()

Get the ControlRig hosted by this component

Public function UFunction Category, Meta blueprintnativeevent

void

 

OnPostEvaluate()

Public function UFunction Category, Meta blueprintnativeevent

void

 

OnPostInitialize()

Public function UFunction Category, Meta blueprintnativeevent

void

 

OnPreEvaluate()

Public function UFunction Category, Meta blueprintnativeevent

void

 

OnPreInitialize()

Overridden from UActorComponent

Name Description

Public function Virtual Const

TStructOnSco ...

 

GetComponentInstanceData()

Called before we throw away components during RerunConstructionScripts, to cache any data we wish to persist across that operation

Public function Virtual

void

 

OnRegister()

Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.

Public function Virtual

void

 

OnUnregister()

Called when a component is unregistered.

Public function Virtual

void

 

TickComponent

(
    float DeltaTime,
    enum ELevelTick TickType,
    FActorComponentTickFunction * T...
)

Function called every frame on this ActorComponent.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent & PropertyCha...
)

Called when a property on this object has been modified externally

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