FDataprepCoreUtils::IsAsset

Checks if the input object is an asset even if transient or in a transient package

Windows
MacOS
Linux

References

Module

DataprepCore

Header

/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/DataprepCoreUtils.h

Include

#include "DataprepCoreUtils.h"

Source

/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Private/DataprepCoreUtils.cpp

Syntax

static bool IsAsset
(
    UObject * Object
)

Remarks

Checks if the input object is an asset even if transient or in a transient package

This method is solely intended for objects manipulated by a Dataprep asset

Returns

true if Object has the right flags or Object is of predefined classes

Parameters

Parameter

Description

Object

The object to check on

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback