Module |
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Header |
/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/DataprepCoreUtils.h |
Include |
#include "DataprepCoreUtils.h" |
class FDataprepCoreUtils
Name | Description | ||
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void |
BuildAssets ( |
Helper function to build assets for use in the Dataprep pipeline |
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void |
DeleteTemporaryFolders ( |
Delete the specified folder including all assets and sub-folders inside it. |
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bool |
ExecuteDataprep ( |
Execute a Dataprep asset (import, execute and commit) |
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void |
GetActorsFromWorld |
Collect on the valid actors in the input World |
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void |
GetActorsFromWorld |
Collect on the valid actors in the input World |
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UDataprepAct... |
GetDataprepActionAssetOf ( |
Return the Dataprep action asset that own the object, if the object is part of a Dataprep action asset |
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UDataprepAss... |
GetDataprepAssetOfObject ( |
Return the Dataprep asset that own the object, if the object is part of a Dataprep asset |
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UClass * |
GetTypeOfActionStep ( |
Return the type of step that action step might be (Filter or Operation) |
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bool |
IsAsset ( |
Checks if the input object is an asset even if transient or in a transient package |
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bool |
IsClassValidForStepCreation ( |
Check if class can be used to create a step for a Dataprep action |
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void |
MoveToTransientPackage ( |
Move an object to the /Game/Transient package. |
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void |
PurgeObjects |
Delete the objects and do the manipulation required to safely delete the assets |
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bool |
RemoveStep ( |
Helper function to remove a step from an action. |
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bool |
RemoveSteps ( |
Helper function to remove a step from an action. |
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void |
RenameObject |
Rename this object to a unique name, or change its outer. |