UDataprepIsClassOfFetcher

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

DataprepLibraries

Header

/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepLibraries/Public/Fetchers/DataprepBoolFetcherLibrary.h

Include

#include "Fetchers/DataprepBoolFetcherLibrary.h"

Syntax

UCLASS (BlueprintType, NotBlueprintable,
       Meta=(DisplayName="Is Class Of", ToolTip="Return true when a object is of the selected class."))
class UDataprepIsClassOfFetcher : public UDataprepBoolFetcher

Variables

Name Description

Public variable UProperty Category BlueprintReadWrite editinstanceonly

bool

 

bShouldIncludeChildClass

Public variable UProperty Category BlueprintReadWrite editinstanceonly

TSubclassOf < UO ...

 

Class

The key for the for the string.

Overridden from UDataprepBoolFetcher

Name Description

Public function Virtual Const

bool

 

Fetch_Implementation

(
    const UObject * Object,
    bool & bOutFetchSucceded
)

This function is the same has Fetch, but it's the extension point for an operation defined in c++.

Overridden from UDataprepFetcher

Name Description

Public function Virtual Const

FText

 

GetAdditionalKeyword_Implementation()

Public function Virtual Const

FText

 

GetNodeDisplayFetcherName_Implementation()

Public function Virtual Const

bool

 

IsThreadSafe()

Is this fetcher safe to use in a multi thread execution?

Constants

Name

Description

AdditionalKeyword

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback