UDataprepStringActorLayersFetcher

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

DataprepLibraries

Header

/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepLibraries/Public/Fetchers/DataprepStringsArrayFetcherLibrary.h

Include

#include "Fetchers/DataprepStringsArrayFetcherLibrary.h"

Syntax

UCLASS (BlueprintType, NotBlueprintable,
       Meta=(DisplayName="Actor Layer", ToolTip="Return the layers of an actor."))
class UDataprepStringActorLayersFetcher : public UDataprepStringsArrayFetcher

Overridden from UDataprepStringsArrayFetcher

Name Description

Public function Virtual Const

TArray < FStr ...

 

Fetch_Implementation

(
    const UObject * Object,
    bool & bOutFetchSucceded
)

This function is the same has Fetch, but it's the extension point for an operation defined in c++.

Overridden from UDataprepFetcher

Name Description

Public function Virtual Const

FText

 

GetNodeDisplayFetcherName_Implementation()

Public function Virtual Const

bool

 

IsThreadSafe()

Is this fetcher safe to use in a multi thread execution?

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback