IDisplayClusterRenderDevice

NDisplay render device interface

Windows
MacOS
Linux

Inheritance Hierarchy

IStereoRendering

IDisplayClusterRenderDevice

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Device/IDisplayClusterRenderDevice.h

Include

#include "Render/Device/IDisplayClusterRenderDevice.h"

Syntax

class IDisplayClusterRenderDevice : public IStereoRendering

Remarks

NDisplay render device interface

Destructors

Functions

Name Description

Public function Virtual

void

 

EndScene()

Called before unload current level

Public function Const

bool

 

GetBufferRatio

(
    const FString & InViewportID,
    float& OutBufferRatio
)

Public function Const

bool

 

GetBufferRatio

(
    int32 ViewIdx,
    float& OutBufferRatio
)

Public function

bool

 

GetViewportRect

(
    const FString & InViewportID,
    FIntRect & Rect
)

Public function Virtual

bool

 

Initialize()

Device initialization

Public function Virtual

void

 

PreTick

(
    float DeltaSeconds
)

Called before scene Tick

Public function

bool

 

SetBufferRatio

(
    const FString & InViewportID,
    float InBufferRatio
)

Public function

void

 

SetFinalPostProcessingSettings

(
    const FString & ViewportID,
    const FPostProcessSettings & FinalP...
)

Public function

void

 

SetOverridePostProcessingSettings

(
    const FString & ViewportID,
    const FPostProcessSettings & Overri...,
    float BlendWeight
)

Public function

void

 

SetStartPostProcessingSettings

(
    const FString & ViewportID,
    const FPostProcessSettings & StartP...
)

Public function

void

 

SetViewportCamera

(
    const FString & InCameraId,
    const FString & InViewportId
)

Assigns camera to a specified viewport.

Public function Virtual

void

 

StartScene

(
    UWorld * World
)

Called on a scene start to allow a rendering device to initialize any world related content

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