UDisplayClusterCameraComponent

Camera component

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterCameraComponent.h

Include

#include "DisplayClusterCameraComponent.h"

Syntax

UCLASS(ClassGroup=(Custom))
class UDisplayClusterCameraComponent : public UDisplayClusterSceneComponent

Remarks

Camera component

Constructors

Name Description

Public function

UDisplayClusterCameraComponent

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Const

void

 

GetCullingDistance

(
    float& OutNCP,
    float& OutFCP
)

Get camera frustum culling

Public function Const

bool

 

GetEyesSwap()

Returns currently used eyes swap

Public function Const

float

 

GetFarCullingDistance()

Get camera frustum far culling

Public function Const

int

 

GetForceEyeOffset()

Returns force eye offset value

Public function Const

float

 

GetInterpupillaryDistance()

Returns currently used interpupillary distance.

Public function Const

float

 

GetNearCullingDistance()

Get camera frustum near culling

Public function

void

 

SetCullingDistance

(
    float NCP,
    float FCP
)

Set camera frustum culling

Public function

void

 

SetEyesSwap

(
    bool EyesSwapped
)

Configure eyes swap state

Public function

void

 

SetFarCullingDistance

(
    float FCP
)

Set camera frustum far culling

Public function

void

 

SetForceEyeOffset

(
    int ForceOffset
)

Set force offset value

Public function

void

 

SetInterpupillaryDistance

(
    float Distance
)

Configuration of interpupillary (interocular) distance

Public function

void

 

SetNearCullingDistance

(
    float NCP
)

Set camera frustum near culling

Public function

bool

 

ToggleEyesSwap()

Toggles eyes swap state

Overridden from UDisplayClusterSceneComponent

Name Description

Public function Virtual

bool

 

ApplySettings()

Public function Virtual

void

 

SetSettings

(
    const FDisplayClusterConfigSceneNod...
)

Overridden from UActorComponent

Name Description

Public function Virtual

void

 

BeginPlay()

BeginsPlay for the component.

Public function Virtual

void

 

TickComponent

(
    float DeltaTime,
    ELevelTick TickType,
    FActorComponentTickFunction* T...
)

Function called every frame on this ActorComponent.

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