UDisplayClusterSceneComponent

Extended scene component

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterSceneComponent.h

Include

#include "DisplayClusterSceneComponent.h"

Syntax

UCLASS(ClassGroup=(Custom))
class UDisplayClusterSceneComponent : public USceneComponent

Remarks

Extended scene component

Constructors

Name Description

Public function

UDisplayClusterSceneComponent

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual

bool

 

ApplySettings()

Public function Const

FString

 

GetId()

Public function Const

FString

 

GetParentId()

Public function Virtual

void

 

SetSettings

(
    const FDisplayClusterConfigSceneNod...
)

Overridden from UActorComponent

Name Description

Public function Virtual

void

 

BeginPlay()

BeginsPlay for the component.

Public function Virtual

void

 

TickComponent

(
    float DeltaTime,
    ELevelTick TickType,
    FActorComponentTickFunction* T...
)

Function called every frame on this ActorComponent.

Overridden from UObject

Name Description

Public function Virtual

void

 

BeginDestroy()

Called before destroying the object.

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