UDisplayClusterSceneComponentSyncParent

Synchronization component. Synchronizes parent scene component.

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Inheritance Hierarchy

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterSceneComponentSyncParent.h

Include

#include "DisplayClusterSceneComponentSyncParent.h"

Syntax

UCLASS(ClassGroup=(Custom), Meta=(BlueprintSpawnableComponent))
class UDisplayClusterSceneComponentSyncParent : public UDisplayClusterSceneComponentSync

Remarks

Synchronization component. Synchronizes parent scene component.

Constructors

Name Description

Public function

UDisplayClusterSceneComponentSyncParent

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UDisplayClusterSceneComponentSync

Overridden from UActorComponent

Name Description

Public function Virtual

void

 

BeginPlay()

BeginsPlay for the component.

Public function Virtual

void

 

DestroyComponent

(
    bool bPromoteChildren
)

Unregister the component, remove it from its outer Actor's Components array and mark for pending kill.

Public function Virtual

void

 

TickComponent

(
    float DeltaTime,
    ELevelTick TickType,
    FActorComponentTickFunction* T...
)

Function called every frame on this ActorComponent.

Overridden from IDisplayClusterClusterSyncObject

Name Description

Public function Virtual

void

 

ClearDirty()

Cleans dirty flag making it 'not changed yet'.

Public function Virtual Const

FString

 

GetSyncId()

IDisplayClusterClusterSyncObject.

Public function Virtual Const

bool

 

IsDirty()

Check if object has changed since last ClearDirty call.

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