IDisplayClusterInputModule

Public interface to this module.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

DisplayClusterInput

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterInput/Public/IDisplayClusterInputModule.h

Include

#include "IDisplayClusterInputModule.h"

Syntax

class IDisplayClusterInputModule : public IInputDeviceModule

Remarks

Public interface to this module. In most cases, this interface is only public to sibling modules within this plugin.

Functions

Name Description

Public function

bool

 

BindVrpnChannel

(
    const FString& VrpnDeviceId,
    uint32 VrpnChannel,
    const FString& BindTargetName
)

Create new bind from vrpn device channel to UE4 target by user friendly target name

Public function Static

IDisplayClus...

 

Get()

Singleton-like access to this module's interface.

Public function Static

bool

 

IsAvailable()

Checks to see if this module is loaded and ready.

Public function

bool

 

SetVrpnKeyboardReflectionMode

(
    const FString& VrpnDeviceId,
    EDisplayClusterInputKeyboardReflect...
)

Bind all keyboard keys to ue4 (default keyboard and|or nDisplay second keyboard namespaces)

Constants

Name

Description

ModuleName

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback