bDisableDestinationReachedInterrupt

By default, this force ends when the destination is reached.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Replicated)
bool bDisableDestinationReachedInterrupt

Remarks

By default, this force ends when the destination is reached. Using this parameter you can disable it so it will not "early out" and get interrupted by reaching the destination and instead go to its full duration.

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