bRestrictSpeedToExpected

If enabled, we limit velocity to the initial expected velocity to go distance to the target over Duration.

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Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Replicated)
bool bRestrictSpeedToExpected

Remarks

If enabled, we limit velocity to the initial expected velocity to go distance to the target over Duration. This prevents cases of getting really high velocity the last few frames of the root motion if you were being blocked by collision. Disabled means we do everything we can to velocity during the move to get to the TargetLocation.

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