UAbilityTask_MoveToLocation::MoveToLocation

Move to the specified location, using the vector curve (range 0 - 1) if specified, otherwise the float curve (range 0 - 1) or fallback to linear interpolation

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_MoveToLocation.h

Include

#include "Abilities/Tasks/AbilityTask_MoveToLocation.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_MoveToLocation.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks",
          Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE"))
static UAbilityTask_MoveToLocation * MoveToLocation
(
    UGameplayAbility * OwningAbility,
    FName TaskInstanceName,
    FVector Location,
    float Duration,
    UCurveFloat * OptionalInterpolationCurve,
    UCurveVector * OptionalVectorInterpolationCurve
)

Remarks

Move to the specified location, using the vector curve (range 0 - 1) if specified, otherwise the float curve (range 0 - 1) or fallback to linear interpolation

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