UAbilityTask_WaitGameplayEffectApplied_Target

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied_Target.h

Include

#include "Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied_Target.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UAbilityTask_WaitGameplayEffectApplied_Target : public UAbilityTask_WaitGameplayEffectApplied

Variables

Name Description

Public variable UProperty BlueprintAssignable

FGameplayEffect ...

 

OnApplied

Constructors

Name Description

Public function

UAbilityTask_WaitGameplayEffectApplied_Target

(
    const FObjectInitializer & ObjectIn...
)

Functions

Name Description

Public function Static UFunction BlueprintCallable, Category, Meta

UAbilityTask ...

 

WaitGameplayEffectAppliedToTarget

(
    UGameplayAbility * OwningAbilit...,
    const FGameplayTargetDataFilterHand ...,
    FGameplayTagRequirements SourceTagR...,
    FGameplayTagRequirements TargetTagR...,
    bool TriggerOnce,
    AActor * OptionalExternalOwner,
    bool ListenForPeriodicEffects
)

Wait until the owner (or External Owner) applies a GameplayEffect to a Target (the target may be the owner too!).

Public function Static UFunction BlueprintCallable, Category, Meta

UAbilityTask ...

 

WaitGameplayEffectAppliedToTarget_Query

(
    UGameplayAbility * OwningAbilit...,
    const FGameplayTargetDataFilterHand ...,
    FGameplayTagQuery SourceTagQuery,
    FGameplayTagQuery TargetTagQuery,
    bool TriggerOnce,
    AActor * OptionalExternalOwner,
    bool ListenForPeriodicEffect
)

Wait until the owner (or External Owner) applies a GameplayEffect to a Target (the target may be the owner too!).

Overridden from UAbilityTask_WaitGameplayEffectApplied

Name Description

Protected function Virtual

void

 

BroadcastDelegate

(
    AActor * Avatar,
    FGameplayEffectSpecHandle SpecHandl...,
    FActiveGameplayEffectHandle ActiveH...
)

Protected function Virtual

void

 

RegisterDelegate()

Protected function Virtual

void

 

RemoveDelegate()

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback