UAbilityTask_WaitConfirmCancel

Fixme: this name is conflicting with AbilityTask_WaitConfirm [UAbilityTask_WaitConfirmCancel](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask_WaitConfirmCancel) = Wait for Targeting confirm/cancel [UAbilityTask_WaitConfirm](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask_WaitConfirm) = Wait for server to confirm ability activation

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitConfirmCancel.h

Include

#include "Abilities/Tasks/AbilityTask_WaitConfirmCancel.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UAbilityTask_WaitConfirmCancel : public UAbilityTask

Remarks

Fixme: this name is conflicting with AbilityTask_WaitConfirm UAbilityTask_WaitConfirmCancel = Wait for Targeting confirm/cancel UAbilityTask_WaitConfirm = Wait for server to confirm ability activation

Variables

Name Description

Public variable UProperty BlueprintAssignable

FWaitConfirmCan ...

 

OnCancel

Public variable UProperty BlueprintAssignable

FWaitConfirmCan ...

 

OnConfirm

Protected variable

bool

 

RegisteredCallbacks

Constructors

Name Description

Public function

UAbilityTask_WaitConfirmCancel

(
    const FObjectInitializer & ObjectIn...
)

Functions

Overridden from UGameplayTask

Name Description

Public function Virtual

void

 

Activate()

Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it

Protected function Virtual

void

 

OnDestroy

(
    bool bInOwnerFinished
)

End and CleanUp the task - may be called by the task itself or by the task owner if the owner is ending.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback