UAbilityTask_WaitGameplayTagRemoved

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Inheritance Hierarchy

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitGameplayTag.h

Include

#include "Abilities/Tasks/AbilityTask_WaitGameplayTag.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UAbilityTask_WaitGameplayTagRemoved : public UAbilityTask_WaitGameplayTag

Variables

Name Description

Public variable UProperty BlueprintAssignable

FWaitGameplayTa ...

 

Removed

Constructors

Name Description

Public function

UAbilityTask_WaitGameplayTagRemoved

(
    const FObjectInitializer & ObjectIn...
)

Functions

Name Description

Public function Static UFunction BlueprintCallable, Category, Meta

UAbilityTask ...

 

WaitGameplayTagRemove

(
    UGameplayAbility * OwningAbilit...,
    FGameplayTag Tag,
    AActor * InOptionalExternalTarg...,
    bool OnlyTriggerOnce
)

Wait until the specified gameplay tag is Removed.

Overridden from UAbilityTask_WaitGameplayTag

Name Description

Public function Virtual

void

 

GameplayTagCallback

(
    const FGameplayTag Tag,
    int32 NewCount
)

Overridden from UGameplayTask

Name Description

Public function Virtual

void

 

Activate()

Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it

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