UAbilityTask_WaitMovementModeChange

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UGameplayTask

UAbilityTask

UAbilityTask_WaitMovementModeChange

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitMovementModeChange.h

Include

#include "Abilities/Tasks/AbilityTask_WaitMovementModeChange.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UAbilityTask_WaitMovementModeChange : public UAbilityTask

Variables

Name Description

Public variable UProperty BlueprintAssignable

FMovementModeCh ...

 

OnChange

Public variable

EMovementMode

 

RequiredMode

Constructors

Name Description

Public function

UAbilityTask_WaitMovementModeChange

(
    const FObjectInitializer & ObjectIn...
)

Functions

Name Description

Public function Static UFunction BlueprintCallable, Category, Meta

UAbilityTask ...

 

CreateWaitMovementModeChange

(
    UGameplayAbility * OwningAbilit...,
    EMovementMode NewMode
)

Wait until movement mode changes (E.g., landing)

Public function UFunction

void

 

OnMovementModeChange

(
    ACharacter * Character,
    EMovementMode PrevMovementMode,
    uint8 PreviousCustomMode
)

Overridden from UGameplayTask

Name Description

Public function Virtual

void

 

Activate()

Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it

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