FHairGroupDesc

Windows
MacOS
Linux

References

Module

HairStrandsCore

Header

/Engine/Plugins/Experimental/HairStrands/Source/HairStrandsCore/Public/GroomDesc.h

Include

#include "GroomDesc.h"

Syntax

USTRUCT (BlueprintType )
struct FHairGroupDesc

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

bool

 

bScatterSceneLighting

Light hair with the scene color.

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

bool

 

bUseStableRasterization

Insure the hair does not alias.

Public variable UProperty Category BlueprintReadOnly visibleanywhere

int32

 

GuideCount

Number of simulation guides within this hair group.

Public variable UProperty Category, EditAnywhere, AdvancedDisplay, Meta BlueprintReadWrite

float

 

HairClipLength

Normalized hair clip length, i.e. at which length hair will be clipped.

Public variable UProperty Category BlueprintReadOnly visibleanywhere

int32

 

HairCount

Number of hairs within this hair group.

Public variable UProperty Category BlueprintReadOnly visibleanywhere

float

 

HairLength

Length of the longest hair strands

Public variable UProperty Category, EditAnywhere, AdvancedDisplay, Meta BlueprintReadWrite

float

 

HairRaytracingRadiusScale

Scale the hair geometry radius for ray tracing effects (e.g. shadow)

Public variable UProperty Category, EditAnywhere, AdvancedDisplay, Meta BlueprintReadWrite

float

 

HairRootScale

Scale the hair width at the root

Public variable UProperty Category, EditAnywhere, AdvancedDisplay, Meta BlueprintReadWrite

float

 

HairShadowDensity

Override the hair shadow density factor (unit less).

Public variable UProperty Category, EditAnywhere, AdvancedDisplay, Meta BlueprintReadWrite

float

 

HairTipScale

Scale the hair with at the tip

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

HairWidth

Hair width (in centimeters)

Public variable UProperty Category, EditAnywhere, AdvancedDisplay, Meta BlueprintReadWrite

float

 

LodAverageVertexPerPixel

The targeted budget of hair vertex per pixel.

Public variable UProperty Category, EditAnywhere, AdvancedDisplay, Meta BlueprintReadWrite

float

 

LodBias

Bias the selected LOD.

Constructors

Name Description

Public function

FHairGroupDesc()

Contructor used to initialised new values.

Functions

Name Description

Public function

void

 

ReInit()

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