FHairStrandsDeformedRootResource

Render buffers for root deformation for dynamic meshes

Windows
MacOS
Linux

Inheritance Hierarchy

FRenderResource

FHairStrandsDeformedRootResource

References

Module

HairStrandsCore

Header

/Engine/Plugins/Experimental/HairStrands/Source/HairStrandsCore/Public/GroomAsset.h

Include

#include "GroomAsset.h"

Syntax

struct FHairStrandsDeformedRootResource : public FRenderResource

Remarks

Render buffers for root deformation for dynamic meshes

Variables

Name Description

Public variable

TArray < FMeshPr ...

 

MeshProjectionLODs

Public variable

uint32

 

RootCount

Store the hair projection information for each mesh LOD

Constructors

Name Description

Public function

FHairStrandsDeformedRootResource()

Build the hair strands resource

Public function

FHairStrandsDeformedRootResource

(
    const FHairStrandsRestRootResource ...
)

Overridden from FRenderResource

Name Description

Public function Virtual Const

FString

 

GetFriendlyName()

Get the resource name

Public function Virtual

void

 

InitRHI()

Init the buffer

Public function Virtual

void

 

ReleaseRHI()

Release the buffer

Classes

Name

Description

Public struct

FMeshProjectionLOD

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