BindingAsset

Optional binding asset for binding a groom onto a skeletal mesh.

Windows
MacOS
Linux

Syntax

UPROPERTY (EditAnywhere, BlueprintReadOnly, Category="Groom")
UGroomBindingAsset * BindingAsset

Remarks

Optional binding asset for binding a groom onto a skeletal mesh. If the binding asset is not provided the projection is done at runtime, which implies a large GPU cost at startup time.

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