SourceSkeletalMesh

Skeletal mesh on which the groom has been authored.

Windows
MacOS
Linux

Syntax

UPROPERTY (EditAnywhere, BlueprintReadOnly, Category="Groom")
USkeletalMesh * SourceSkeletalMesh

Remarks

Skeletal mesh on which the groom has been authored. If not provided, the skeletal mesh on which the groom component is attached will be used. If provided, both skeletal mesh needs to share the same topology.

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