UImagePlateComponent

A 2d plate that will be rendered always facing the camera.

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Inheritance Hierarchy

References

Module

ImagePlate

Header

/Engine/Plugins/Experimental/ImagePlate/Source/ImagePlate/Public/ImagePlateComponent.h

Include

#include "ImagePlateComponent.h"

Syntax

UCLASS(ClassGroup=Rendering,
       HideCategories=(Object, Activation, Collision, "Components|Activation", Physics),
       EditInlineNew, Meta=(BlueprintSpawnableComponent))
class UImagePlateComponent : public UPrimitiveComponent

Remarks

A 2d plate that will be rendered always facing the camera.

Constructors

Name Description

Public function

UImagePlateComponent

(
    const FObjectInitializer& Init
)

Functions

Name Description

Public function Const

AActor *

 

FindViewTarget()

Finds a view target that this image plate is presenting to

Public function Const

const FMatri...

 

GetCachedInvViewProjectionMatrix()

Access this component's cached inverse view projection matrix.

Public function Const

const FMatri...

 

GetCachedViewProjectionMatrix()

Access this component's cached view projection matrix.

Public function Static

UStructPrope...

 

GetImagePlateProperty()

Access the property relating to this component's image plate

Public function Const UFunction BlueprintCallable, Category

FImagePlateP...

 

GetPlate()

Get this actor's image plates

Public function UFunction

void

 

OnRenderTextureChanged()

Called by sequencer if a texture is changed

Public function UFunction BlueprintCallable, Category

void

 

SetImagePlate

(
    FImagePlateParameters Plate
)

Add an image plate to this actor

Public function Static

FVector

 

TransfromFromProjection

(
    const FMatrix& Matrix,
    const FVector4& InVector
)

Protected function

void

 

UpdateMaterialParametersForMedia()

Protected function

void

 

UpdateTransformScale()

Overridden from UPrimitiveComponent

Name Description

Public function Virtual

FPrimitiveSc...

 

CreateSceneProxy()

Creates a proxy to represent the primitive to the scene manager in the rendering thread.

Public function Virtual Const

UMaterialInt...

 

GetMaterial

(
    int32 ElementIndex
)

Returns the material used by the element at the specified index

Public function Virtual Const

void

 

GetUsedMaterials

(
    TArray< UMaterialInterface* > ...,
    bool bGetDebugMaterials
)

Retrieves the materials used in this component

Public function Virtual

void

 

SetMaterial

(
    int32 ElementIndex,
    UMaterialInterface* Material
)

Changes the material applied to an element of the mesh.

Overridden from USceneComponent

Name Description

Public function Virtual Const

FBoxSphereBo...

 

CalcBounds

(
    const FTransform& LocalToWorld
)

Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.

Public function Virtual

void

 

OnUpdateTransform

(
    EUpdateTransformFlags UpdateTransfo...,
    ETeleportType Teleport
)

Native callback when this component is moved

Overridden from UActorComponent

Name Description

Public function Virtual

void

 

OnRegister()

Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.

Public function Virtual

void

 

TickComponent

(
    float DeltaTime,
    enum ELevelTick TickType,
    FActorComponentTickFunction* T...
)

Function called every frame on this ActorComponent.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostEditUndo()

Called after applying a transaction to the object.

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