FLidarPointCloudBulkData

Windows
MacOS
Linux

Inheritance Hierarchy

FUntypedBulkData

FLidarPointCloudBulkData

References

Module

LidarPointCloudRuntime

Header

/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudShared.h

Include

#include "LidarPointCloudShared.h"

Syntax

struct FLidarPointCloudBulkData : public FUntypedBulkData

Constructors

Name Description

Public function

FLidarPointCloudBulkData()

Functions

Name Description

Public function

void

 

CopyFromArray

(
    TArray < FLidarPointCloudPoint >& A...
)

Public function

void

 

CopyToArray

(
    TArray < FLidarPointCloudPoint >& A...
)

Public function Const

FLidarPointC ...

 

GetData()

Public function Const

bool

 

HasData()

Public function

void

 

ReleaseData()

Serves as a workaround for UnloadBulkData being editor-only

Public function

void

 

SerializeLegacy

(
    FArchive & Ar
)

Serializes data from legacy arrays

Overridden from FUntypedBulkData

Name Description

Public function Virtual Const

int32

 

GetElementSize()

Returns size in bytes of single element.

Public function Virtual

bool

 

RequiresSingleElementSerialization

(
    FArchive & Ar
)

Returns whether single element serialization is required given an archive.

Public function Virtual

void

 

SerializeElement

(
    FArchive & Ar,
    void * Data,
    int64 ElementIndex
)

Serializes a single element at a time, allowing backward compatible serialization and endian swapping to be performed.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback