FLidarPointCloudLODManager

This class is responsible for selecting nodes for rendering among all instances of all LidarPointCloud assets.

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Inheritance Hierarchy

FTickableObjectBase

FTickableGameObject

FLidarPointCloudLODManager

References

Module

LidarPointCloudRuntime

Header

/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudLODManager.h

Include

#include "LidarPointCloudLODManager.h"

Syntax

class FLidarPointCloudLODManager : public FTickableGameObject

Remarks

This class is responsible for selecting nodes for rendering among all instances of all LidarPointCloud assets.

Constructors

Name Description

Public function

FLidarPointCloudLODManager()

Functions

Name Description

Public function Static

void

 

RegisterProxy

Overridden from FTickableGameObject

Name Description

Public function Virtual Const

bool

 

IsTickableInEditor()

Used to determine whether the object should be ticked in the editor.

Overridden from FTickableObjectBase

Name Description

Public function Virtual Const

TStatId

 

GetStatId()

Return the stat id to use for this tickable

Public function Virtual Const

ETickableTic ...

 

GetTickableTickType()

Virtual that can be overloaded by the inheriting class.

Public function Virtual

void

 

Tick

(
    float DeltaTime
)

Pure virtual that must be overloaded by the inheriting class.

Classes

Name

Description

Public struct

FNodeSizeData

Used for node size sorting and node selection.

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