ULightPropagationVolumeBlendable

BlueprintType to make the object spawnable in blueprint.

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

ULightPropagationVolumeBlendable

References

Module

LightPropagationVolumeRuntime

Header

/Engine/Plugins/Blendables/LightPropagationVolume/Source/LightPropagationVolumeRuntime/Public/LightPropagationVolumeBlendable.h

Include

#include "LightPropagationVolumeBlendable.h"

Syntax

UCLASS (MinimalAPI, Blueprintable, BlueprintType)
class ULightPropagationVolumeBlendable :
    public UObject ,
    public IBlendableInterface

Remarks

BlueprintType to make the object spawnable in blueprint.

Variables

Name Description

Public variable UProperty Category, Interp, Meta BlueprintReadWrite

float

 

BlendWeight

0:no effect, 1:full effect

Public variable

FLightPropagati ...

 

Settings

Constructors

Name Description

Public function

ULightPropagationVolumeBlendable

(
    const FObjectInitializer & ObjectIn...
)

Overridden from IBlendableInterface

Name Description

Public function Virtual Const

void

 

OverrideBlendableSettings

(
    FSceneView & View,
    float Weight
)

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback