RequestVertexConfidence

If true, the system will generate the mesh confidence values for the triangle vertices.

Windows
MacOS
Linux

Syntax

UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Meshing|MagicLeap")
bool RequestVertexConfidence

Remarks

If true, the system will generate the mesh confidence values for the triangle vertices. These confidence values can be used to determine if the user needs to scan more.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback