UMagicLeapImageTrackerComponent::RemoveTargetAsync

Attempts to remove the currently tracked target. Initiates an asynchronous call on a worker thread.

Windows
MacOS
Linux

References

Module

MagicLeapImageTracker

Header

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapImageTracker/Public/MagicLeapImageTrackerComponent.h

Include

#include "MagicLeapImageTrackerComponent.h"

Source

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapImageTracker/Private/MagicLeapImageTrackerComponent.cpp

Syntax

UFUNCTION (BlueprintCallable, Category="ImageTracking|MagicLeap")
bool RemoveTargetAsync()

Remarks

Attempts to remove the currently tracked target. Initiates an asynchronous call on a worker thread.

Returns

True if the initiation of the target removal was successful, false otherwise.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback