MagicLeapImageTracker

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Classes

Name

Description

Public class

FMagicLeapImageTargetFound

Delegate used to notify the instigating blueprint that the target image is currently visible to the camera

Public class

FMagicLeapImageTargetFoundMulti

Public class

FMagicLeapImageTargetLost

Delegate used to notify the instigating blueprint that the target image just became invisible to the camera

Public class

FMagicLeapImageTargetLostMulti

Public class

FMagicLeapImageTargetReliableTracking

Delegate used to notify the instigating blueprint that the target image's location/rotation has changed.

Public class

FMagicLeapImageTargetReliableTrackingMulti

Public class

FMagicLeapImageTargetUnreliableTracking

Copyright Epic Games, Inc. All Rights Reserved.

Public class

FMagicLeapImageTargetUnreliableTrackingMulti

Public struct UStruct

FMagicLeapImageTrackerTarget

Public class

FMagicLeapSetImageTargetFailed

Delegate used to notify the instigating blueprint that the target image failed to be set.

Public class

FMagicLeapSetImageTargetFailedMulti

Public class

FMagicLeapSetImageTargetSucceeded

Delegate used to notify the instigating blueprint that the target image was successfully set.

Public class

FMagicLeapSetImageTargetSucceededMulti

Public class

IMagicLeapImageTrackerModule

The public interface to this module.

Public class UClass Blueprintable, BlueprintType ClassGroup, Meta editinlinenew

UMagicLeapImageTrackerComponent

The MLImageTrackerComponent will keep track of whether the image that it has been provided is currently visible to the headset camera.

Public class UClass ClassGroup

UMagicLeapImageTrackerFunctionLibrary

Typedefs

Name

Description

FMagicLeapSetImageTargetSucceededStaticDelegate

Delegate used to notify LuminARImageTracker that the target image was successfully set.

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