UMagicLeapLightEstimationFunctionLibrary

Copyright Epic Games, Inc. All Rights Reserved.

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UBlueprintFunctionLibrary

UMagicLeapLightEstimationFunctionLibrary

References

Module

MagicLeapLightEstimation

Header

/Engine/Plugins/Lumin/MagicLeapLightEstimation/Source/MagicLeapLightEstimation/Public/MagicLeapLightEstimationFunctionLibrary.h

Include

#include "MagicLeapLightEstimationFunctionLibrary.h"

Syntax

UCLASS (ClassGroup=MagicLeap)
class UMagicLeapLightEstimationFunctionLibrary : public UBlueprintFunctionLibrary

Remarks

Copyright Epic Games, Inc. All Rights Reserved.

Functions

Name Description

Public function Static UFunction BlueprintCallable, Category

bool

 

CreateTracker()

Create a light estimation tracker.

Public function Static UFunction BlueprintCallable, Category

void

 

DestroyTracker()

Destroy a light estimation tracker.

Public function Static UFunction BlueprintCallable, Category

bool

 

GetAmbientGlobalState

Gets information about the ambient light sensor global state.

Public function Static UFunction BlueprintCallable, Category

bool

 

GetColorTemperatureState

Gets information about the color temperature state.

Public function Static UFunction BlueprintCallable, BlueprintPure, Category

bool

 

IsTrackerValid()

Check if a light estimation tracker has already been created.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback