UProxyMediaOutput

A media output that redirect to another media output.

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Inheritance Hierarchy

References

Module

MediaFrameworkUtilities

Header

/Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Public/MediaAssets/ProxyMediaOutput.h

Include

#include "MediaAssets/ProxyMediaOutput.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class UProxyMediaOutput : public UMediaOutput

Remarks

A media output that redirect to another media output.

Constructors

No constructors are accessible with public or protected access.

Functions

Name Description

Public function Const

UMediaOutput ...

 

GetLeafMediaOutput()

Get the last element of the media output chain that is not a proxy media output.

Public function Const

UMediaOutput ...

 

GetMediaOutput()

Get the media output proxy.

Public function Const UFunction BlueprintCallable, Category

bool

 

IsProxyValid()

Is the media proxy has a valid proxy.

Public function

void

 

SetDynamicMediaOutput

(
    UMediaOutput * InProxy
)

Set the dynamic media output proxy.

Public function

void

 

SetMediaOutput

(
    UMediaOutput * InProxy
)

Set the media output proxy.

Overridden from UMediaOutput

Name Description

Protected function Virtual

UMediaCaptur ...

 

CreateMediaCaptureImpl()

Public function Virtual Const

EMediaCaptur ...

 

GetConversionOperation

(
    EMediaCaptureSourceType InSourceTyp...
)

The conversion we wish to accomplish on the GPU before the DMA transfer occurs.

Public function Virtual Const

EPixelFormat

 

GetRequestedPixelFormat()

The pixel format of the buffer we wish to capture.

Public function Virtual Const

FIntPoint

 

GetRequestedSize()

The size of the buffer we wish to capture.

Public function Virtual Const

bool

 

Validate

(
    FString & OutFailureReason
)

Validate the media output settings (must be implemented in child classes).

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