UWireframeMeshComponent::SetEdgeVisibility

Changes the visibility of the named edge

Windows
MacOS
Linux

References

Module

MeshEditor

Header

/Engine/Plugins/Editor/MeshEditor/Source/MeshEditor/Public/WireframeMeshComponent.h

Include

#include "WireframeMeshComponent.h"

Syntax

void SetEdgeVisibility
(
    const FEdgeID EdgeID,
    const bool bEdgeVisible
)

Remarks

Changes the visibility of the named edge

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