FMeshVertexChange

[FMeshVertexChange](API\Plugins\ModelingComponents\Changes\FMeshVertexChange) represents an reversible change to a set of vertex positions.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/Changes/MeshVertexChange.h

Include

#include "Changes/MeshVertexChange.h"

Syntax

class FMeshVertexChange : public FToolCommandChange

Remarks

FMeshVertexChange represents an reversible change to a set of vertex positions. Currently only a USimpleDynamicMeshComponent target is supported.

Variables

Name Description

Public variable

bool

 

bHaveOverlayNormals

Public variable

TArray < FVector ...

 

NewNormals

Public variable

TArray < FVector ...

 

NewPositions

Public variable

TArray < int32 >

 

Normals

Public variable

TArray < FVector ...

 

OldNormals

Public variable

TArray < FVector ...

 

OldPositions

Public variable

TArray < int >

 

Vertices

Overridden from FChange

Name Description

Public function Virtual

void

 

Apply

(
    UObject * Object
)

Makes the change to the object

Public function Virtual

void

 

Revert

(
    UObject * Object
)

Reverts change to the object

Public function Virtual Const

FString

 

ToString()

Describes this change (for debugging)

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback