UOctreeDynamicMeshComponent::Bake

Write the internal mesh to a MeshDescription

Windows
MacOS
Linux

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/OctreeDynamicMeshComponent.h

Include

#include "OctreeDynamicMeshComponent.h"

Source

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/OctreeDynamicMeshComponent.cpp

Syntax

void Bake
(
    FMeshDescription * MeshDescription,
    bool bHaveModifiedTopology,
    const FConversionToMeshDescriptionOptions & ConversionOptions
)

Remarks

Write the internal mesh to a MeshDescription

Parameters

Parameter

Description

bHaveModifiedTopology

if false, we only update the vertex positions in the MeshDescription, otherwise it is Empty()'d and regenerated entirely

ConversionOptions

struct of additional options for the conversion

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback