OSC

Windows
MacOS
Linux

Classes

Enums

Name

Description

Public enum

EOSCTypeTag

Functions

Name Description

Public function

C void

 

IMPLEMENT_MODULE_OSC()

Forced reference to this function is added by the linker to check that each module uses IMPLEMENT_MODULE

Public function

C IModuleInt...

 

InitializeModule()

InitializeModule function, called by module manager after this module's DLL has been loaded

Public function

void

 

operator delete

(
    void* Ptr
)

Public function

void

 

operator delete

(
    void* Ptr,
    const std::nothrow_t&
)

Public function

void

 

operator delete

(
    void* Ptr,
    size_t Size
)

Public function

void

 

operator delete

(
    void* Ptr,
    size_t Size,
    const std::nothrow_t&
)

Public function

void

 

operator delete[]

(
    void* Ptr
)

Public function

void

 

operator delete[]

(
    void* Ptr,
    const std::nothrow_t&
)

Public function

void

 

operator delete[]

(
    void* Ptr,
    size_t Size
)

Public function

void

 

operator delete[]

(
    void* Ptr,
    size_t Size,
    const std::nothrow_t&
)

Public function

void *

 

operator new

(
    size_t Size
)

Public function

void *

 

operator new

(
    size_t Size,
    const std::nothrow_t&
)

Public function

void *

 

operator new[]

(
    size_t Size
)

Public function

void *

 

operator new[]

(
    size_t Size,
    const std::nothrow_t&
)

Variables

Name Description

Public variable

uint8 **...

 

GNameBlocksDebug

Public variable

FChunkedFixedUO...

 

GObjectArrayForDebugVisualizers

Public variable

FLogCategoryLog...

 

LogOSC

Public variable

 

STATCAT_Advanced

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback