| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Online/OnlineSubsystemOculus/Source/Classes/OculusNetConnection.h |
Include |
#include "OculusNetConnection.h" |
UCLASS(Transient, Config=Engine)
class UOculusNetConnection : public UIpConnection
Name | Description | ||
---|---|---|---|
|
void |
InitBase ( |
Initialize common settings for this connection instance |
|
void |
InitLocalConnection ( |
Initialize this connection instance to a remote source |
|
void |
InitRemoteConnection ( |
Initialize this connection instance from a remote source |
|
LowLevelDescribe() |
||
|
LowLevelGetRemoteAddress ( |
||
|
void |
LowLevelSend ( |
Sends a byte stream to the remote endpoint using the underlying socket |
|
RemoteAddressToString() |
Gets a unique ID for the connection, this ID depends on the underlying connection For IP connections this is an IP Address and port, for steam this is a SteamID |
Name | Description | ||
---|---|---|---|
|
void |
FinishDestroy() |
Called to finish destroying the object. |