PAPER2UPaperFlipbookComponent::SetPlaybackPositionInFrames

Jump to a position in the flipbook (expressed in frames).

Windows
MacOS
Linux

References

Module

Paper2D

Header

/Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperFlipbookComponent.h

Include

#include "PaperFlipbookComponent.h"

Syntax

UFUNCTION (BlueprintCallable, Category="Components|Flipbook")
void SetPlaybackPositionInFrames
(
    int32 NewFramePosition,
    bool bFireEvents
)

Remarks

Jump to a position in the flipbook (expressed in frames). If bFireEvents is true, event functions will fire, otherwise they will not.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback