UWheeledVehicleMovementComponent4W

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

PhysXVehicles

Header

/Engine/Plugins/Runtime/PhysXVehicles/Source/PhysXVehicles/Public/WheeledVehicleMovementComponent4W.h

Include

#include "WheeledVehicleMovementComponent4W.h"

Syntax

UCLASS(ClassGroup=(Physics), Meta=(BlueprintSpawnableComponent),
       HideCategories=(PlanarMovement, "Components|Movement|Planar", Activation, "Components|Activation"))
class UWheeledVehicleMovementComponent4W : public UWheeledVehicleMovementComponent

Variables

Name Description

Public variable UProperty Category, EditAnywhere, AdvancedDisplay, Meta

float

 

AckermannAccuracy

Accuracy of Ackermann steer calculation (range: 0..1)

Public variable UProperty Category, EditAnywhere

FVehicleDifferential4WData

 

DifferentialSetup

Differential

Public variable UProperty Category, EditAnywhere

FVehicleEngineData

 

EngineSetup

Engine

Public variable UProperty Category, EditAnywhere

FRuntimeFloatCurve

 

SteeringCurve

Maximum steering versus forward speed (km/h)

Public variable UProperty Category, EditAnywhere

FVehicleTransmissionData

 

TransmissionSetup

Transmission data

Constructors

Name Description

Public function

UWheeledVehicleMovementComponent4W

(
    const FObjectInitializer& ObjectInitializer
)

Functions

Name Description

Protected function

void

 

UpdateDifferentialSetup

(
    const FVehicleDifferential4WData& NewDifferentialSetup
)

Update simulation data: differential

Protected function

void

 

UpdateEngineSetup

(
    const FVehicleEngineData& NewEngineSetup
)

Update simulation data: engine

Protected function

void

 

UpdateTransmissionSetup

(
    const FVehicleTransmissionData& NewGearSetup
)

Update simulation data: transmission

Overridden from UWheeledVehicleMovementComponent

Name Description

Public function Virtual

void

 

ComputeConstants()

When vehicle is created we want to compute some helper data like drag area, etc....

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyChangedEvent
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

Serialize

(
    FArchive& Ar
)

UObject interface

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback