SampleToolsEditorMode

Windows
MacOS
Linux

Classes

Name

Description

Public class

FSampleToolsEditorMode

This class provides an example of how to connect an FEdMode to the InteractiveTools framework.

Public class

FSampleToolsEditorModeModule

Public class

FSampleToolsEditorModeToolkit

This FModeToolkit just creates a basic UI panel that allows various InteractiveTools to be initialized, and a DetailsView used to show properties of the active Tool.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback