| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Runtime/Steam/SteamSockets/Source/SteamSockets/Public/SteamSocketsNetConnection.h |
Include |
#include "SteamSocketsNetConnection.h" |
UCLASS(Transient, Config=Engine)
class USteamSocketsNetConnection : public UNetConnection
Name | Description | |
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|
USteamSocketsNetConnection() |
Name | Description | ||
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|
void |
InitRemoteConnection ( |
Name | Description | ||
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|
void |
CleanUp() |
Closes the control channel, cleans up structures, and prepares for deletion |
|
void |
InitBase ( |
Initialize common settings for this connection instance |
|
void |
InitLocalConnection ( |
Initialize this connection instance to a remote source |
|
LowLevelDescribe() |
||
|
LowLevelGetRemoteAddress ( |
||
|
void |
LowLevelSend ( |
Sends a byte stream to the remote endpoint using the underlying socket |