SteamVRInputDevice

Windows
MacOS
Linux

Classes

Name

Description

Public struct UStruct BlueprintType

FAnimNode_SteamVRInputAnimPose

Copyright 2019 Valve Corporation under https://opensource.org/licenses/BSD-3-Clause This code includes modifications by Epic Games.

Public struct UStruct blueprintinternaluseonly

FAnimNode_SteamVRSetWristTransform

Copyright 2019 Valve Corporation under https://opensource.org/licenses/BSD-3-Clause This code includes modifications by Epic Games.

Public class

FComponentTrackingActivatedSignature

Delegates.

Public class

FComponentTrackingDeactivatedSignature

Public struct UStruct BlueprintType

FSteamVRAction

SteamVR actions as defined by the developer

Public struct UStruct BlueprintType

FSteamVRActionSet

SteamVR action set as defined by the developer

Public struct UStruct BlueprintType

FSteamVRFingerCurls

SteamVR finger curls

Public struct UStruct BlueprintType

FSteamVRFingerSplays

SteamVR finger splays

Public struct UStruct BlueprintType

FSteamVRInputBindingInfo

Information about the input bindings for an action on currently active controller (i.e device path, input path, mode, slot)

Public struct UStruct BlueprintType

FSteamVRInputOriginInfo

Information about the tracked device associated from the input source

Public struct UStruct BlueprintType

FSteamVRSkeletonTransform

UE4 Bone definition of the SteamVR Skeleton

Public struct

FSteamVRSkeletonTransform_t

Copyright 2019 Valve Corporation under https://opensource.org/licenses/BSD-3-Clause This code includes modifications by Epic Games.

Public struct UStruct BlueprintType

FUE4RetargettingRefs

Retargetting information for the SteamVR skeleton to UE4 stock skeleton

Public class

ISteamVRInputDeviceModule

Copyright 2019 Valve Corporation under https://opensource.org/licenses/BSD-3-Clause This code includes modifications by Epic Games.

Public class UClass

USteamVRInputDeviceFunctionLibrary

SteamVR Input Extended Functions Functions and properties defined here are safe for developer use

Public class UClass ClassGroup, Meta

USteamVRTrackingReferences

Enums

Name

Description

Public enum UEnum BlueprintType

EControllerFidelity

Skeletal Tracking Level of a controller

Public enum UEnum BlueprintType

EHand

Valid values for hands thats used for the Skeletal Input System calls

Public enum UEnum BlueprintType

EHandSkeleton

Types of known skeletons that this animation node can handle

Public enum UEnum BlueprintType

EMotionRange

Valid range of motion for a skeletal animation

Public enum UEnum BlueprintType

ESkeletalSummaryDataType

Input String Values for querying user hardware

Public enum

ESteamVRBone

Copyright 2019 Valve Corporation under https://opensource.org/licenses/BSD-3-Clause This code includes modifications by Epic Games.

Public enum UEnum BlueprintType

ESteamVRHand

Convenience type for SteamVR Hand designation (Left/Right)

Public enum UEnum BlueprintType

ESteamVRInputStringBits

Input String Values for querying user hardware

Functions

Name Description

Public function

int32

 

SteamVRSkeleton::GetBoneCount()

Returns the number of bones in the skeleton

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback