UI

Windows
MacOS
Linux

Classes

Name

Description

Public class

FOnControllerCaptureBeginEventSynth2D

Public class

FOnControllerCaptureEndEventSynth2D

Public class

FOnFloatValueChangedEventSynth2D

Public class

FOnMouseCaptureBeginEventSynth2D

Public class

FOnMouseCaptureEndEventSynth2D

Public struct UStruct BlueprintType

FSynth2DSliderStyle

Represents the appearance of an SSynth2DSlider

Public struct UStruct BlueprintType

FSynthKnobStyle

Represents the appearance of an SSynthKnob

Public struct UStruct BlueprintType

FSynthSlateStyle

Represents the appearance of synth UI elements in slate.

Public struct

FSynthSlateStyleSet

Public struct

ISynthSlateResources

Public class

SSynth2DSlider

A Slate slider control is a linear scale and draggable handle.

Public class

SSynthKnob

Public class

SSynthTooltip

Special tooltip that doesn't follow the mouse position Creates a simple window at the designated position.

Public class UClass

USynth2DSlider

A simple widget that shows a sliding bar with a handle that allows you to control the value between 0..1.

Public class UClass

USynthKnob

A simple widget that shows a sliding bar with a handle that allows you to control the value between 0..1.

Enums

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback