UBehaviorTreeComponent::ResumeLogic

MUST be called by child implementations!

Windows
MacOS
Linux

Override Hierarchy

UBrainComponent::ResumeLogic()

UBehaviorTreeComponent::ResumeLogic()

References

Module

AIModule

Header

/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h

Include

#include "BehaviorTree/BehaviorTreeComponent.h"

Source

/Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeComponent.cpp

Syntax

virtual EAILogicResuming::Type ResumeLogic
(
    const FString & Reason
)

Remarks

MUST be called by child implementations!

Returns

indicates whether child class' ResumeLogic should be called (true) or has it been handled in a different way and no other actions are required (false)

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